Full lesson focusing on impact of sport
AQA GCSE PE
Success Criteria:
Identify and describe key technologies used in sports, such as VAR (Video Assistant Referee), Hawk-Eye, wearable fitness trackers, and performance monitoring software.
Analyse how technology has improved the accuracy, fairness, and overall experience of sports for both athletes and spectators.
Work collaboratively in groups to research, discuss, and present their understanding of the impact of technology in sport.
Summative assessment to assess students understanding of commercialisation and the impact of sponsorship
Has an 8 and 15 mark question
Full mark scheme added
Full lesson looking at the Impact of commercialisation on physical activity and sport. Additional lesson focusing on the relationship between sport and the media.
Both lessons have examination questions with mark schemes embedded
The power point has the following content:
Pre Industrial Britain
Feudal system
Popular recreation
Par Force
Evolution of Sport
Upper class sports
Characteristics of Recreations and past times
Evolution of women in pre industrial sport
Mob games
The Wenlock games